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Jun 24, 2022 13:43:47 GMT -5
Post by ranganok on Jun 24, 2022 13:43:47 GMT -5
Hi,
I must say that I love what I see here and how the forum is developing and I do have quite a few idea that could help expand it.
The first and most obvious would be having more locations like: Namek, Konats(where Tapion comes from), Yardrat(from where you learn instant transmission), Kanassa, Hera(from where Bojack comes), Konats, Imecka, M2, Arlia, The Galactic Prison, Frieza's planet and maybe more. Later we could even add other Universes too.
Aside from expanding the location, I see that the Kaishin Race is missing, the race of the Kais. Adding them would add to the options.
With more places, more masters are also welcomed that can teach you in both living and the afterworld. We could also add quests related to finding or training under these masters, like King Kai(For Spirit Bomb and Kaioken), Granpa Gohan(in the afterworld), and more. This would also depend on the person's alignment. For example a good master will deny to train someone who is evil.
Now when it comes to training: Adding gravity training and Hyperbolic time chamber would be the way to go. Also add training gear. Training gear would basically reduce your stats because it weights you down, but at the same time increases your power gains. Of course limitations would have to be given to not abuse them. Like a limited number of times, min power level for gravity levels, etc.
Adding unique items that give value: Like the flying nimbus and power pole. Only one item can exist at once so only a player can have it. But we can make a pretty long list so it would be ok. Also stealing or looting would also be an option.
For the traveling I would add a travelling time, which can be reduced by getting a better spaceship. Having a spaceship as an item, depending on it, would also allow more than 1 person to be taken. Depending on the ship, the bigger it is, the more people you can take, but the slower it might be. The reverse is also possible and the possibility to customize it with certain addons, like a gravity chamber to train during the travel.
If what I wrote above was to your liking I could create a more detailed list with planets and their places, a list of techniques that are not here, and the details for the rest.
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"Only A Failure Abandons His Principles And Pride."
Administrator
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Jun 24, 2022 15:58:09 GMT -5
Post by Admin on Jun 24, 2022 15:58:09 GMT -5
Hey! Thanks for letting us now that you're loving what you see! A handful of the stuff you suggested is actually already in the site, the examples being...
We've got both a Gravity Chamber, and training weights available along with the Hyperbolic time chamber and an evil version of it. That's already all there, along with the unique items! Though those are rolling out slowly as well, they're legendary items!
New Planets are on the way, they're coming! We're just rolling them out at appropriate times to expand the site further, for now we're keeping people where the action is. Just a little longer.
New races may pop up, they're not the center of our to do list but they're in the back of our minds! We've got the most popular races, so we've got a steady selection right now!
As for time travel, unique suggestion but I'm not sure it would fit in the plot. Though I'm only one staff, it's not impossible! We'd decide as a group!
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Jun 25, 2022 4:34:36 GMT -5
Post by ranganok on Jun 25, 2022 4:34:36 GMT -5
Thank you for clarifying. One more thing, are unique traits a thing? An example would be Broly's ability to harness the Oozaru power in human form. There are racial traits for every race, but i think adding each person having 1 unique trait to give more customization. Of course that will unlock at a certain level, you can only have one, maybe an adittional one max with dragonballs and it would be different from individual to individual.
Maybe even add besides transformations, power customizations. Like customizing one's aura which will give certain bonuses like to ki, striking, agility/dodging etc.Traits of Aura: Color(Grating a minor bonus to stats: like +3% Ki for example), shape(which can give a special ability like auto dodge 3 times per battle, or block more than you normally can, empower attacks etc. ), Ascended Aura(An Evolved Aura. Ex: The white shining aura of Ultimate Gohan which can give an aditionall bonus to stats as the normal color one), And a special effect which it focuses on the feeling it gives to others: like chilling would make them have -1 action per turn. Or maybe Dreadful, which would debuff their accuracy towards you. Even support ones like warming, which would buff allies fatigue regen.
Of course they will be crafted and evolved in time and separately. Not all 4 or more traits at once. You start with color when you reach the necessary power. Then at the next power cap you get the shape, then the Ascended form, and finally the effect.
Maybe even add a combat specialization: Besides the Brawler,Distance, Balanced type. More like a combat style, form which can have several stages: Apprentince>Practitioner>Master>Grandmaster and those fighting styles would give bonuses to fighting. For example Berserker style would fit broly. The ability to control and direct that rage would give them bonus in close combat striking and the striking techs cost less to cast. Maybe even increase in durability in the later stages.
What do you think about these? By expanding power customization even if we have let's say 2 sayains they could be entirely different beings with different stats/effects.
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"Only A Failure Abandons His Principles And Pride."
Administrator
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Jun 25, 2022 11:02:56 GMT -5
Post by Admin on Jun 25, 2022 11:02:56 GMT -5
We'll not them for staff review, but at this point we're pretty tied up as it is. Plus we don't feel additional bonus' and numbers would keep things simple.
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Jun 25, 2022 12:08:37 GMT -5
Post by ranganok on Jun 25, 2022 12:08:37 GMT -5
Well, expanding customization would inherently make it more complex. But if it's given gradually and with a good char layout it can be simple to manage. But I understand. This site looks new so it is normal to be a lot of work at the beginning. It's just a thing for the future maybe.
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POWER LEVEL
1,259
Tech Points
0/6
Forms
Adrenaline Rush [x4]
Zeni
2,218
Archived
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Jul 28, 2022 11:23:17 GMT -5
Post by Matsukie on Jul 28, 2022 11:23:17 GMT -5
So reading the forum for the rules in character creation and actual mechanics are some what unclear. Hybrid character options include truffles but as of yet the race is not a playable race.
As for fighting mechanics suggest explaining all combat options. Aka explain dodges blocks in a little more detail. What might help is linking a fight explaining every step. The awnsers are still there but you have to look through the boards to find them. Centralizing the guides in a single area will be more appealing to new players.
That being said. This looks like an amazing game I can't wait to play.
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Queen of Vegeta
POWER LEVEL
289,411
Tech Points
12/62
Forms
Lunar Demon Mastered [x28]
Zeni
22,104
Hybrid
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Aug 10, 2022 10:55:13 GMT -5
Post by Zaks on Aug 10, 2022 10:55:13 GMT -5
I would like to suggest players being masters to other younger players.
My suggestion is.
Master's receive a slight money boost maybe 5% or even a pl boost.
While students get a Pl bonus not much differnt the in game masters. Make 5% the starting percent and there must be say a a starting difference in pl of a said percent maybe 50% at the start.
Only one master at a time and can never have more then two players as your master.
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"Only A Failure Abandons His Principles And Pride."
Administrator
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Aug 11, 2022 16:56:43 GMT -5
Post by Admin on Aug 11, 2022 16:56:43 GMT -5
Just so you're aware, this has been noticed and taken note of! Both your suggestions!
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Queen of Vegeta
POWER LEVEL
289,411
Tech Points
12/62
Forms
Lunar Demon Mastered [x28]
Zeni
22,104
Hybrid
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Feb 21, 2023 20:06:37 GMT -5
Post by Zaks on Feb 21, 2023 20:06:37 GMT -5
Minions in the current game play do not truly serve much besides another person to RP with but even then they are not exactly worth much as there is a list of problems with using them. First there is extremely low power. Even at 200k pl a minion at most will have 60k. A PL so weak that most beings will surpass them very shortly with their transformations.( A Sayian can beat one as soon as they hit 6k PL if they get to Transform.)
Second. They are extremely pricey. For such low battle power they can die very easily.
Third, They really don't add to gains in any way making them not worth it as far as effort to play them goes.
If revamped minions can add a huge layer to the game and be more than worth it. It is possible to balance them and make them a great investment. I'll add a short list of things that become possible with a good minion system.
Adding minions allows Younger Characters have a chance to fight vs the otherside during large events. Example. The current DE Liari is attacking the city but if it was not for Majin mind control she would be fighting solo. It would be a very short one sided DE without that one ability. If she could make worthwhile minions then players of smaller power could be fighting vs her minions so they don't destroy the city while MC are preoccupied. Gains for minions would add to the story but without bonuses would still push To Main Characters but make it so there is some worth for it. Example would be Terra with Ayo. I would not Role play a minion without gains unless i was one of the strongest players as i wont receive gains and i need to catch up. Good minions allow much more flexibility for evil characters as they are generally outnumbered. Also this will allow them to build the feelings of doom invasion over all.
Possible suggestions. Transformations for Major henchmen. With a set rate across the board and allow the players to give it flavor. X2 boost. 3x boost. Ect. Buffs for henchmen that can be used by PC or Major Henchman. Reduced gains for henchmen without PC in the same thread. Weapons and armor For minions. Reduced Price of minions.
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POWER LEVEL
169,132
Tech Points
17/38
Forms
Super Saiyan: [x16]
Zeni
4,692
Archived
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Feb 23, 2023 10:39:47 GMT -5
Post by Quash on Feb 23, 2023 10:39:47 GMT -5
Disclaimer: No, this has nothing to do with the fight I'm currently in. Suggestion: The removal of Basic Actions and Major Actions and just lump them all together into actions. (Obviously the number of available actions would change.) Reasoning: In the beginning, we had three basic and three major actions and you could collide whatever with whatever. Then it was realized that clashing a basic with a OT1 was essentially a free hit, especially for fighters who were already at a disadvantage. So then we just said, "okay, you can't a OT1 with a basic". Which was well and good, but something I've noticed is that the change made it arguably worse for the weaker fighters (not just the significantly weak ones either). - The way blocking works currently, you're already guaranteed to take half damage and lose stam.
- On top of that, since you can currently only clash basic attacks with DTs and other basic attacks, if you're even a little weaker than your opponent you're pretty much locked out of basic attacks entirely. Which only leaves your DTs.
- The problem with the DT option is that you only have 2 Major Actions to begin with, so you can only block 2/3 basic attacks, and that's not even considering that your stronger opponent has two other techniques that hit way harder than the previous.
- What you get is essentially an already weaker opponent left with only two Major Actions to respond in any meaningful way against a total of five actions, and it's unlikely that you'll pretty much do next to zero damage in the process.
Because of that. a stronger opponent could really just stick to using basic attacks for the whole fight and win, only using techniques when they see that you're trying to turn the tables. Combine that with how you're already committing a higher amount of resources to use these [DT] Techniques and blocking ([OT] if you're responding to Major Actions) the risk is way higher than the reward. The site has larger PLs, which is perfectly fine as that's not the root of the issue, but I feel as though the combat should be more versatile because of that. By just throwing everything into "Actions" and saying "anyone could respond to whatever and use whatever" and then condensing the number of actions available, it makes it more entertaining, dynamic, and an overall better experience for everyone involved. It allows for fighters to truly have to utilize the other effects that can come with techs (Homing, Accuracy, etc.) as well as strategic maneuvers that can allow them to win against stronger opponents. While some might say the risk of OT1 and Basic Attacks clashing is still there, that problem kind of solves itself. It's highly unlikely that a weaker opponent would resort to using a mere basic punch on someone stronger than them.
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