Apr 29, 2022 17:24:48 GMT -5
Post by Grits on Apr 29, 2022 17:24:48 GMT -5
Home Planet: Unknown, but commonly found on Earth.
Starting Power Level: 1,000 - 3,000
Appearance: Because Beastfolk are not actually one single species, but rather a variety of intelligent species that simply resemble animals other than apes, their appearance can very wildly. Most commonly, they take on a standard humanoid body shape with a variety of traits of their counterpart animal. However, they can still vary from smaller than most humans to being multiple feet taller. In rarer cases, they can hard to tell apart from their animal counterparts other than their intelligence and capacity for speech.
Racial Traits:
Natural Weapons: Many Beastfolk are born armed with claws, fangs, hooves, tusks, horns, and the like. Therefore, Beastfolk are given one free permanent starting weapons upon creation. This can take the form of sharp or blunt but have to be applicable to the natural weapon of choice, the examples being Claws would be sharp, A tail could be blunt, etc! The effect will only be applied to attacks relative to the Weapon Chosen[break]
Sharp Weapon:this weapon creates a bleed effect when you use a physical basic with it, the bleed effect will drain 1% of the opponent’s health in your PL per turn, this stacks up to a maximum of 5%.
[break]
Blunt Weapon: this weapon outwardly increases your physical damage, increase physical techniques by 5% and physical basic attacks by 2.5% at no extra stamina cost.
Sharp Weapon:this weapon creates a bleed effect when you use a physical basic with it, the bleed effect will drain 1% of the opponent’s health in your PL per turn, this stacks up to a maximum of 5%.
[break]
Blunt Weapon: this weapon outwardly increases your physical damage, increase physical techniques by 5% and physical basic attacks by 2.5% at no extra stamina cost.
The Hunted: Beastfolk have a naturally high awareness for sensing danger. Dodging attacks costs 10% less Stamina / Ki.
Strays: Beastfolk are found all across the galaxy. They are natural travelers and adapt well to the societies of wherever they settle down. They are awarded 10% more Zeni gains whenever Zeni is gained and whenever they are involved in intergalactic travel, travel time is reduced by 1 day due to a knack for navigation.
Transformations:
Killer Instinct
[13,000 Power level required.]
A Beastfolk simply taps into their roots, focusing on their prey. They grow stronger, faster, and more fearsome in their attacks
[x5]
[13,000 Power level required.]
A Beastfolk simply taps into their roots, focusing on their prey. They grow stronger, faster, and more fearsome in their attacks
[x5]
Bloody Roar
[100,000 Power level required.]
The Beastfolk draws upon their well of anger for more power.
[X13]
[100,000 Power level required.]
The Beastfolk draws upon their well of anger for more power.
[X13]
Primal Fury
[225,000 Power level required.]
The Beastfolk’s rage is at a peak and becomes harder to control. There may be physical transformations at this stage such as increasing in bulk or bestial features becoming exaggerated and more intimidating.
[X25]
[225,000 Power level required.]
The Beastfolk’s rage is at a peak and becomes harder to control. There may be physical transformations at this stage such as increasing in bulk or bestial features becoming exaggerated and more intimidating.
[X25]
Savage Reign
[350,000 Power level required.]
Any physical changes from the previous stage remain but the Beastfolk is far more focused and in control. They are mastering the beast within and without.
[X40]
[350,000 Power level required.]
Any physical changes from the previous stage remain but the Beastfolk is far more focused and in control. They are mastering the beast within and without.
[X40]
Battle Beast
[475,000 Power level required.]
This is complete mastery and control; the peak of power that a Beastfolk can normally obtain. The physical transformations of earlier stages may be discarded at this point, no longer needed.
[X55]
[475,000 Power level required.]
This is complete mastery and control; the peak of power that a Beastfolk can normally obtain. The physical transformations of earlier stages may be discarded at this point, no longer needed.
[X55]
Wild Ambition (requires God Ki)
[x700,000 Power level required.]
The Beastfolk has ascended past their mere savage might, going beyond the limits thought possible of mere mortals. They are now enveloped by a godly aura. In another reality, several Beastfolk who broke past this barrier became Gods of Destruction.
[X90]
[x700,000 Power level required.]
The Beastfolk has ascended past their mere savage might, going beyond the limits thought possible of mere mortals. They are now enveloped by a godly aura. In another reality, several Beastfolk who broke past this barrier became Gods of Destruction.
[X90]