Jun 13, 2023 0:22:26 GMT -5
Post by Admin on Jun 13, 2023 0:22:26 GMT -5
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[attr="class","opmindtopright"]Masters
[attr="class","opmindtop2"]How to learn from a master
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Below are the different masters you can learn from. Each master technique requires a set amount of time to prove your dedication and they'll even give you an extra boost in gains. In order to learn from a master, you have to have what we call "In Character" knowledge of that character. SOME, may even include a legendary item/quest!
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You can only train under one (1) master at a time (learning one technique at a time) and you must train for the full duration in order to gain any power increase. You may also solo train or thread with other characters, even if they're not training with the same master.
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You must also remain on the planet that the master is located in during your whole training. If two people are training under the same master, they CAN train together but the length of time to learn new moves does not decrease.
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The time frame noted with each master is in real time. This means if you complete week one in one post, you'll have to wait a week to post week two and another to post week three. Along with this, the extra PL bonus that comes with a master only applies to threads under the master, they do not carry on outside of that.
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Weeks between can be broken up, in case you're doing other threads, get locked in a DE thread/event or other things get in the way, so they don't have to be back-to-back weeks of training. You also don't HAVE to be learning a technique to be training under a master to get the PL boost, as long as you post the required word limit.
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Beside each masters name you will see a number, these numbers represent their alignment. Alignments start at 0 for each character and either go - for evil or + for good. Currently, +5/-5 is the highest/lowest you can get. You must meet or acceed the alignment required in order to train with the master. To change your alignment, you must do good or evil things within a DE. If you wish to see your alignment, you may ask staff or you will be told when you apply for a master.
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How masters work...
Below are the different masters you can learn from. Each master technique requires a set amount of time to prove your dedication and they'll even give you an extra boost in gains. In order to learn from a master, you have to have what we call "In Character" knowledge of that character. SOME, may even include a legendary item/quest!
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You can only train under one (1) master at a time (learning one technique at a time) and you must train for the full duration in order to gain any power increase. You may also solo train or thread with other characters, even if they're not training with the same master.
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You must also remain on the planet that the master is located in during your whole training. If two people are training under the same master, they CAN train together but the length of time to learn new moves does not decrease.
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The time frame noted with each master is in real time. This means if you complete week one in one post, you'll have to wait a week to post week two and another to post week three. Along with this, the extra PL bonus that comes with a master only applies to threads under the master, they do not carry on outside of that.
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Weeks between can be broken up, in case you're doing other threads, get locked in a DE thread/event or other things get in the way, so they don't have to be back-to-back weeks of training. You also don't HAVE to be learning a technique to be training under a master to get the PL boost, as long as you post the required word limit.
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Alignment:
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Beside each masters name you will see a number, these numbers represent their alignment. Alignments start at 0 for each character and either go - for evil or + for good. Currently, +5/-5 is the highest/lowest you can get. You must meet or acceed the alignment required in order to train with the master. To change your alignment, you must do good or evil things within a DE. If you wish to see your alignment, you may ask staff or you will be told when you apply for a master.
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* Members can also teach moves that they know to other characters, takes two (2) weeks, and there's no additional power gain. *
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Check the Technique Catalogue to see the full description of these techniques!
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To train under a master, you must create a master request page, stating who you wish to train under and wait for a staff to confirm, this must be done before any master trainings can be posted!
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Currently, there are THREE masters that have the means of transporting you back to them once you leave. All three of these masters are in Otherworld, they include Janemba, King Kai and Grand Kai. This will allow you to rejoin the land of the living to interact with players, while also have a means of finishing your training! Though remember, if you AREN'T dead, you will lose the Otherworld bonus but have access to your weights!
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Click the Planet below to see it's available Masters!
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Check the Technique Catalogue to see the full description of these techniques!
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To train under a master, you must create a master request page, stating who you wish to train under and wait for a staff to confirm, this must be done before any master trainings can be posted!
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Currently, there are THREE masters that have the means of transporting you back to them once you leave. All three of these masters are in Otherworld, they include Janemba, King Kai and Grand Kai. This will allow you to rejoin the land of the living to interact with players, while also have a means of finishing your training! Though remember, if you AREN'T dead, you will lose the Otherworld bonus but have access to your weights!
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Click the Planet below to see it's available Masters!
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{
Earth
}MASTER ROSHI: 0+
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Requirements - Requires at least 700 words a wk.[break]
Moves Taught -
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[OT1]Kamehameha (2 weeks)
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[ST1]Solar Flare (takes 2 weeks)
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[UT]Destructo Disc (takes 2 weeks)
Location- Earth
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Requirements - Requires at least 700 words a wk.[break]
Moves Taught -
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[OT1]Kamehameha (2 weeks)
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[ST1]Solar Flare (takes 2 weeks)
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[UT]Destructo Disc (takes 2 weeks)
Master Roshi is over three hundred (300) years old at the start of the series and provides various stories to explain his longevity. Roshi enjoys eating home delivered pizza, which serves as a tongue-in-cheek joke because Roshi lives so far out into the ocean. Roshi, the younger brother of Fortuneteller Baba, is a martial artist trained by the great Master Mutaito a few hundred years before the beginning of Dragon Ball. He was the first one to climb the extremely tall Korin Tower and train under the legendary Korin. It took Master Roshi 3 years to catch Korin and obtain the Sacred Water, which was rumored to tremendously increase one's strength and speed.
Additional Info: + 5% PL per week while training (on top of normal writing gains)
MASTER DENDE: +2
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Requirements - Requires 25,000 PL or more + at least 700 words a wk.[break]
Moves Taught -
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[OT1]Masenko (2 weeks)
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[ST1]Heal (2 weeks)
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[ST1]Far Seeing Arts (3 weeks)
Location- Earth
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Requirements - Requires 25,000 PL or more + at least 700 words a wk.[break]
Moves Taught -
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[OT1]Masenko (2 weeks)
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[ST1]Heal (2 weeks)
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[ST1]Far Seeing Arts (3 weeks)
The current Guardian of the Earth, Dende is a Namekian with a unique gift that allows him to heal others. He is the 108th son of Grand Elder Guru. On Goku's request, Dende became the Earth's Guardian in Kami's place. He continues his role as Guardian for the rest of the series, helping the protagonists during their adventures whenever he can. Dende is a gentle and soft-spoken young Namekian. Like most Namekians, Dende is peaceful by nature and as one of the youngest of his race, Dende was originally introduced as a shy boy, barely talking unless needed. As the latest Dragonball set creator, he is wise beyond his years and has the power to back it up.
Additional Info: + 5% PL per week while training (on top of normal writing gains).
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If a member has a minimum of a +1 alignment, Dende will allow access to the Hyperbolic Time Chamber. To learn about the Hyperbolic Time Chamber, members must learn a move off Dende or be told about it in character by somebody who has learned a move from Dende. Members are allowed two visits to the Time Chamber per lifetime with a max word count of 5,000 for each trip for a total of 10,000 words. When entering the Time Chamber, time will pass differently. One year inside the chamber will be equal to one day outside. The time chamber will multiply gains by four and you will be allowed to use one tier per bonus per trip. Meaning if you've got the 2x it can be applied once, this also applies to the rookie. Each may only be used once though. Two players may enter at a time. The CAP will also be applied if you've exceeded the Power Level.
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If a member has a minimum of a +1 alignment, Dende will allow access to the Hyperbolic Time Chamber. To learn about the Hyperbolic Time Chamber, members must learn a move off Dende or be told about it in character by somebody who has learned a move from Dende. Members are allowed two visits to the Time Chamber per lifetime with a max word count of 5,000 for each trip for a total of 10,000 words. When entering the Time Chamber, time will pass differently. One year inside the chamber will be equal to one day outside. The time chamber will multiply gains by four and you will be allowed to use one tier per bonus per trip. Meaning if you've got the 2x it can be applied once, this also applies to the rookie. Each may only be used once though. Two players may enter at a time. The CAP will also be applied if you've exceeded the Power Level.
MASTER SHEN: 0-
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Requirements - Requires at least 800 words a wk.[break]
Moves Taught -
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[ST1]Solar Flare (2 weeks)
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[OT1]Dodonpa (2 weeks)
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[OT1]Tri-Beam (2 weeks)
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[UT]Neo Tri-Beam (3 weeks)
Location- Earth
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Requirements - Requires at least 800 words a wk.[break]
Moves Taught -
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[ST1]Solar Flare (2 weeks)
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[OT1]Dodonpa (2 weeks)
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[OT1]Tri-Beam (2 weeks)
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[UT]Neo Tri-Beam (3 weeks)
Just like his younger brother (Mercenary Tao), Shen is extremely sadistic and unforgiving in nature, having no moral qualms about murdering anyone who stands in his way, even his own former students. Shen wears a green Crane School changshan (Chinese men's coat, also known as a changpao) with yellow sleeves and red lining, as well as a black Chinese skullcap with a model of a crane's head on the top and black glasses. As a young man, he had dark blue hair worn in the same style as later in life, but with more hair on the scalp, and the same changshan sans Crane School insignia and fasteners. When he was a student of Master Mutaito, he shaved his head bald, wore a purple Mutaito School Gi, and did not wear sunglasses.
Additional Info: + 6% PL per week while training (on top of normal writing gains)
Babidi: -2
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Requirements - Requires 50,000 PL or more, + 2 tech slots & post at least 1,200 words a wk.[break]
Moves Taught -
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[UT]Majin Mind Control (3 weeks)
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[UT] Haretsu (Learn immediately upon learning MMC)
Location- Earth
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Requirements - Requires 50,000 PL or more, + 2 tech slots & post at least 1,200 words a wk.[break]
Moves Taught -
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[UT]Majin Mind Control (3 weeks)
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[UT] Haretsu (Learn immediately upon learning MMC)
Babidi is a merciless sorcerer and feels no remorse for eliminating anyone, even his most loyal followers, considering them fodder for his main plan. He kills those who outlive their usefulness simply to satisfy his sadistic indulgence, showing that he only cares for his own life and no other. Whenever under imminent threat, he is shown fleeing or panicking, revealing the true cowardice and defenselessness beneath his pretentious, self-entitled exterior.
Additional Info: + 8% PL per week while training (on top of normal writing gains).
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If a member has a minimum of a -1 alignment, Babidi will allow a player to enter his mediation chamber. To learn about this chamber a player must learn a move off Babidi and have him as a master or learn of it through a player who has. The chamber will multiply gains by four times and the 2x/rookie bonus will be applied one time each if you have them. A member will have access to this chamber a maximum of three times for a total word count of 15,000 words. Only one player may enter at a time. (Solos)
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If a member has a minimum of a -1 alignment, Babidi will allow a player to enter his mediation chamber. To learn about this chamber a player must learn a move off Babidi and have him as a master or learn of it through a player who has. The chamber will multiply gains by four times and the 2x/rookie bonus will be applied one time each if you have them. A member will have access to this chamber a maximum of three times for a total word count of 15,000 words. Only one player may enter at a time. (Solos)
Devilman: 0
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Requirements - Requires at least 600 words a wk.[break]
Moves Taught -
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[OT1]Fork Throw (1 Week)
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[OT1]Fork Rush (1 Week)
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[OT1]Devilmite Burst (2 Weeks)
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[UT]Devilmite Beam (3 Weeks)
Location- Earth
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Requirements - Requires at least 600 words a wk.[break]
Moves Taught -
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[OT1]Fork Throw (1 Week)
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[OT1]Fork Rush (1 Week)
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[OT1]Devilmite Burst (2 Weeks)
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[UT]Devilmite Beam (3 Weeks)
Ever since his showing in a contest of the Witch Baba, the Demon of Justice had always been underestimated. His strength was mocked, his power, doubted, the Devilman resolved to take his title back as the most powerful demon around... And set to training. Over hundreds of years, the Devilman honed his craft, transforming from a mere obstacle for an aspiring hero to a formidable devil ready to make a new mark upon the world! His aversion to either end of the morality spectrum had granted him inside into new techniques that would make any end of the spectrum quiver! Now he is ready to spread that knowledge into the world, to see his influence touch the hearts aspiring warriors!
Additional Info: + 5% PL per week while training (on top of normal writing gains)
Dr.Gero's Computer: 0
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Requirements - Requires at least 700 words a wk.[break]
Moves Taught -
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[OT1]Power Blitz (2 Weeks)
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[OT1]Rocket Punch (2 Weeks)
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[DT1]Emergy Barrier (3 Weeks)
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[UT]S.S. Deadly Bomber (3 Weeks)
Location- Earth
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Requirements - Requires at least 700 words a wk.[break]
Moves Taught -
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[OT1]Power Blitz (2 Weeks)
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[OT1]Rocket Punch (2 Weeks)
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[DT1]Emergy Barrier (3 Weeks)
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[UT]S.S. Deadly Bomber (3 Weeks)
In times long past, the final vestiges of the ingenius Dr. Gero, Head of the Red Ribbon Army, was stored within a Super Computer as a failsafe should he meet his demise. The computer, imbued with his personality, plotted and schemed, determined to obtain revenge after the original was killed. However, before it could take the necessary steps to do so, the computer was destroyed in a raid on the lab it was stored in. Hundreds of years later, fragments of its data-storage unit and personality chips were salvaged by the reformed Red Ribbon Army, their data copied and uploaded into a new computer. Containing the general personality and intelligence of Gero but none of his... evil eccentricities, the computer seeks to improve mankind through innovation and upgrades, transforming them one-at-a-time into an enhanced human... a Cyborg or Android.
Additional Info:Android Only. + 7% PL per week while training (on top of normal writing gains)
Chondra: 0
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Requirements - Requires at least 700 words a wk.[break]
Moves Taught -
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[OT1]Perfect Shot (2 Weeks)
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[OT1]Perfect Drop (2 Weeks)
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[ST1]Perfect Imitation (3 Weeks)
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[UT]Perfect Barrier (3 Weeks)
Location- Earth
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Requirements - Requires at least 700 words a wk.[break]
Moves Taught -
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[OT1]Perfect Shot (2 Weeks)
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[OT1]Perfect Drop (2 Weeks)
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[ST1]Perfect Imitation (3 Weeks)
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[UT]Perfect Barrier (3 Weeks)
Perfection... Yes. This had been the first-word Chondra truly understood to describe himself. Designed to the the ultimate culmination of all life forms on Earth, Chondra awoke as the perfect amalgamation of Earth's life forms and their attributes. His completion marked the pinnacle of life, or so he believed, recognizing at a glance at how... empty and shallow the lives of Earth and its life forms are, separate and flaws, incapable of knowing true perfection. Chondra also realized he was not the only one of his kind. Many-an-android were made using his general premise, amalgamates of genes with the desire to make something formidable, something else that was... Perfect... At first, he was jealous. Hostile, even. ...But as he observed them, Chondra took pity on his fellow... 'Bioandroids.' In a way, they were his people... and he would do his best to ensure they could taste their perfection.
Additional Info: + 6% PL per week while training (on top of normal writing gains)
{
Frost
}Lord Pola: -3
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Requirements - Requires at least 1,200 words a wk. [break]
Moves Taught -
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[ST1]Time Freeze (2 weeks)
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[UT]Time Skip (3 weeks)
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[UT]Death Saucer (3 weeks),
Location- Frost
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Requirements - Requires at least 1,200 words a wk. [break]
Moves Taught -
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[ST1]Time Freeze (2 weeks)
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[UT]Time Skip (3 weeks)
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[UT]Death Saucer (3 weeks),
Lord Pola is currently the only "master" on Frost and he happens to know a lot of techniques that you wouldn't necessarily think that a Changeling would know, he's traversed the galaxy and has definitely learned some very unique things. He's a master of energy and as such, he can teach some pretty special techniques.
Additional Info: + 7% PL per week while training (on top of normal writing gains)
{
Space
}Pybara: +3
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Requirements - Requires at least 1,500 words a wk. [break]
Moves Taught -
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[UT]Spirit Control (3 weeks, MUST be learned before learning any of the following)
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[DT1]Instant Transmission (1 week)
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[ST1]Heal (1 week)
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Gigantification (2 weeks)
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[ST1]Forced Spirit Fission (3 weeks)
Location- Yardrat
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Requirements - Requires at least 1,500 words a wk. [break]
Moves Taught -
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[UT]Spirit Control (3 weeks, MUST be learned before learning any of the following)
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[DT1]Instant Transmission (1 week)
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[ST1]Heal (1 week)
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Gigantification (2 weeks)
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[ST1]Forced Spirit Fission (3 weeks)
Pybara is a very composed if not carefree individual. As the wisest of his people, Pybara is well-versed in all of Yardratian culture and applications of Spirit Control. Very kind and respectful, he is more than willing to teach guests to his world how to use Spirit Control. At the same time, he is not without a humorous side, using his Spirit Control to deceive his guests for a simple joke at their expectations.
Additional Info: +6% PL per week while training (on top of normal writing gains)
Zamasu: -5
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Requirements - Requires at least 1,100 words a wk.[break]
Moves Taught -
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[OT1]Black Kamehameha (2 weeks)
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[C1OT1]Energy Blade (2 weeks)
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[ST1]Makaioken (3 weeks)
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[UT]Divine Judgement: (3 weeks)
Location- Space
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Requirements - Requires at least 1,100 words a wk.[break]
Moves Taught -
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[OT1]Black Kamehameha (2 weeks)
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[C1OT1]Energy Blade (2 weeks)
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[ST1]Makaioken (3 weeks)
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[UT]Divine Judgement: (3 weeks)
Mortals. Everywhere he went, no matter the timeline or universe, there were always mortals. Zamasu arrived in the universe with the hope of seeing his dream realized. His actions centuries ago must have carried over. After all, he had done so much to see it purged of pollution. No. The mortals, they... they were everywhere once more, far more than he remembered and, what was worse, their collective power had JUMPED by leaps and bounds! Horrified, Zamasu had come to the revolting revelation that he couldn't do this alone, not this time. This time... he needed one of these mortals to aid him. Putting aside his pride... for now, Zamasu seeks out warriors of his line of thinking, that the universe has gotten FAR too crowded with the garbage of these mortals.
Additional Info:Must be evil and SUCCEED at destroying a city or planet. + 11% PL per week while training (on top of normal writing gains)
{
Otherworld
}King Kai: +4
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Requirements - Requires at least 1,000 words a wk.[break]
Moves Taught -
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[ST1]Kaioken (3 weeks)
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[UT]Spirit Bomb (4 weeks)
Location- Upper World - King Kai's Planetoid
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Requirements - Requires at least 1,000 words a wk.[break]
Moves Taught -
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[ST1]Kaioken (3 weeks)
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[UT]Spirit Bomb (4 weeks)
King Kai has a strong sense of humor, so much so that before he can agree to train someone, they have to make him laugh, and he tells very bad jokes. He possesses great intelligence and knowledge about the universe, and specializes in universal telepathic links. Even though he was already weaker than Vegeta before he taught Goku, King Kai is still a veritable library of skills, techniques and literally centuries of wisdom. He is very strategic and elaborate when it comes to planning, as evident during the Frieza Saga, organizing (alongside Kami) the transfer of all the Namekians and Z Fighters on Namek to Earth before the planet exploded. King Kai is a very eccentric mentor, as his methods training in martial arts appear to be very uncommon; such as making his student's first two tasks being: catch his pet monkey Bubbles and hitting his butler cricket sprite Gregory with a hammer (the latter task only happened in the anime as filler). He can also be very immature, just like the rest of Kais, as he is seen constantly gloating to the other Kais about the strength of his fighters in his quadrant and bickering with them and insulting them as if they were brothers and sisters.
Additional Info: +10% PL per week while training (on top of normal writing gains)
Grand Kai: +5
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Requirements - Requires at least 1,200 words a wk.[break]
Moves Taught -
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[UT]Fusion Dance (2 weeks)
Location- Upper World - Grand Kai's Planet
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Requirements - Requires at least 1,200 words a wk.[break]
Moves Taught -
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[UT]Fusion Dance (2 weeks)
Even though he is the teacher of the greatest warriors in the universe, Grand Kai is more of a sweet and kind grandfatherly figure than a traditional disciplinarian (much like Master Roshi). Paying no heed to respectful-but-cold formality, he lovingly treats his social inferiors as equals and dotes on them as if they were his own grandchildren. In the Japanese dub, he affectionately addresses younger warriors with suffix of "-chan" (e.g., Goku-chan, Paikuhan-chan), a term of endearment usually reserved for young children.
Additional Info: + 12% PL per week while training (on top of normal writing gains - 5 week max per character)
Janemba: -3
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Requirements - Requires at least 1,100 words a wk.[break]
Moves Taught -
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ST1]Illusion Smash (2 weeks)
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[UT]Lightning Shower Rain (2 weeks)
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[ST1]Cube Fade (3 weeks)
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[ST1]Mini Clones (3 weeks)
Location- Hell
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Requirements - Requires at least 1,100 words a wk.[break]
Moves Taught -
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ST1]Illusion Smash (2 weeks)
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[UT]Lightning Shower Rain (2 weeks)
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[ST1]Cube Fade (3 weeks)
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[ST1]Mini Clones (3 weeks)
The evil energy which eventually manifested into Janemba had been gathering for generations and created a powerful evil heart. The evil energy that he was born from includes that of many humans. In Dragon Ball Z: Buu's Fury, King Yemma tells Goku that Janemba was the kingpin of an organized crime syndicate in the Demon Realm before he came to Hell and became a master. His scouter profile in the game also states this, saying that the soul of the crime boss Janemba had just arrived in the soul cleansing machine, and turned into a monster after taking over the Saike Demon.
Additional Info: + 10% PL per week while training (on top of normal writing gains)
Guru: +2
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Requirements - Requires at least 1,200 words a wk. [break]
Moves Taught -
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[ST1]Heal (2 weeks)
Location- Heaven
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Requirements - Requires at least 1,200 words a wk. [break]
Moves Taught -
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[ST1]Heal (2 weeks)
Guru is one of the two known survivors of a cataclysmic climate shift on Namek several hundred years prior to the events in the series (the other ones being Kami and King Piccolo, who were once one being prior to Kami's separation with his inner evil). Guru is renowned for saving the Namekian race after the climate shift, by laying eggs and continuing his species. In his lifetime, he birthed 109 children, including his bodyguard Nail and the young Dende.
Additional Info: + 5% PL per week while training (on top of normal writing gains) + CAN unlock 'Hidden Potential' - The ability to have your hidden potential unlocked. If activated by Guru your PL will increase by 15%. Can only be done once per character, MUST be UNDER 200,000 PL.
Piccolo: +1
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Requirements - Requires at least 700 words a wk.[break]
Moves Taught -
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[OT1]Destructive Wave (2 weeks)
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[OT1]Light Grenade (2 weeks)
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[OT1][P1OT1]Special Beam Cannon (2 weeks)
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[UT]Hellzone Grenade (takes 3 weeks)
Location- Heaven
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Requirements - Requires at least 700 words a wk.[break]
Moves Taught -
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[OT1]Destructive Wave (2 weeks)
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[OT1]Light Grenade (2 weeks)
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[OT1][P1OT1]Special Beam Cannon (2 weeks)
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[UT]Hellzone Grenade (takes 3 weeks)
There are not many who had seen as much as the old Namekian Piccolo. He had been a great force for evil and a hero to the universe. He saw the fall of tyrants and the rise of machines. Piccolo had seen it all and yet, even as the world he had known transitioned into a knew one, Piccolo felt... uncertain. He had never been close to his people and never took an opportunity to learn what Namek truly had to offer. Earth had been his home for as long as he could remember and had been content with that but... lately, Piccolo had grown homesick. Wishing well to his old friends who yet remain, Piccolo returned to Namek with the goal of knowing his people again. Maybe, if they prove themselves righteous... and tough enough, he may yet still have a special technique or two to offer the passing warrior.
Additional Info: + 6% PL per week while training (on top of normal writing gains)
Braccus: 0
Hell
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Requirements - Requires at least 700 words a wk. [break]
Moves Taught -
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[ST1]Power Ball (2 weeks)
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[OT1]Galick Gun (2 weeks)
Location-
Hell
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Requirements - Requires at least 700 words a wk. [break]
Moves Taught -
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[ST1]Power Ball (2 weeks)
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[OT1]Galick Gun (2 weeks)
King Braccus appears to be a stoic, level-headed and clever man, and a symbol of Saiyan pride. He is described by both King Kai and Dr. Lychee as having a brain equal to a Tuffle. He was also a ruthless and merciless military commander who openly took enjoyment in the end of his opponents, traits he was more than happy to pass along to his son, personally bringing him along in at least one such battle. Although he is was once "King," he has come to terms with the fact that his people have no real freedom under the USD, but he does not let this feeling on to his people.
Additional Info: + 5% PL per week while training (on top of normal writing gains)
Vegeta Jr: 0+
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Requirements - Requires at least 800 words a wk.[break]
Moves Taught -
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[OT1]Big Bang Attack (2 weeks)
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[OT1]Atomic Blast (2 weeks)
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[OT1]Final Impact (2 weeks),
[break][UT]Final Explosion (3 weeks)
Location- Heaven
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Requirements - Requires at least 800 words a wk.[break]
Moves Taught -
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[OT1]Big Bang Attack (2 weeks)
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[OT1]Atomic Blast (2 weeks)
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[OT1]Final Impact (2 weeks),
[break][UT]Final Explosion (3 weeks)
Vegeta Jr. grew up in a quieter age. All the big evil-doers had been slain long before he was born, the call to battle and the need of warriors having dropped significantly since the days of yore. Growing up, he lived a life of peace, sparring every so often with his rival and enjoying his quiet life on Earth. It was when he reached his early teens did Vegeta Jr. express any interest in his heritage. Stories of his ancient ancestor and the race from whom his name was given excited the young boy and, with aid of the Capsule Corperation, was given a ship to seek out his kind. Vegeta Jr. found them... and he was less than impressed. Weak, struggling, without morals or honor, the last vesitges of the Pure Blooded Saiyan survivors gathered on a world that shared Vegeta Jr.'s name, eeking out a living by taking odd jobs or preying on each other. Disappointed, but resolved to live up to his legacy as "Decended from the Prince of All Saiyans," Vegeta Jr. made it his mission in life to bring honor back to the Saiyan race.
Additional Info: + 8% PL per week while training (on top of normal writing gains)
Cherros: 0
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Requirements - Requires at least 700 words a wk.[break]
Moves Taught -
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[OT1]Headshot (2 Weeks)
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[OT1]Vital Shot (2 Weeks)
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[ST1]Focus (3 Weeks)
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[UT] Sniper's Nest (3 Weeks)
Location- Heaven
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Requirements - Requires at least 700 words a wk.[break]
Moves Taught -
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[OT1]Headshot (2 Weeks)
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[OT1]Vital Shot (2 Weeks)
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[ST1]Focus (3 Weeks)
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[UT] Sniper's Nest (3 Weeks)
Things hadn't been the same since the Saiyans attacked Planet Cereal. Cherros had been a mere ranger, patroling his city for trouble-doers when the alien apes fell upon his people. Cherros... could do nothing. In a matter of minutes, the city fell around him, erased beneath domes of energy. All he could do... was flee. Cherros lived his life like a ghost from that day on. He hunted the bounties of scum across the universe for a living, took implants to enlengthen his already long life, pretend that this was how things always were. Cherros... didn't hold revenge in his heart for the saiyans, not after he heard of their destruction and their brutal, ugly, reconstruction. No, he simply drifted onto their world one day and set up shop as a bounty hunter and teacher... for a price. After all, these saiyans already tasted their own medicine. There's no need for them to experience it twice.
Additional Info: + 7% PL per week while training (on top of normal writing gains)
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